Software: ESRI ArcView ver 3.1
Viola ver 1.0
Borland C++ Builder ver 4.0
Hardware: PC architecture, optimal with 2GB RAM
Operating System: 32-bit Microsoft Windows
Aim
Our project seeks to model larger fauna (mammals and
birds) using an individual-based modelling approach. The
essence of this approach is that an individual can, by
virtue of its position in space or time, be influenced by
its environment independently of other individuals. Each
individual therefore has its own spatial position and is
influenced by its own local environment. The approach is
therefore spatially explicit and requires the use of spatial
data.
The Simulation Framework
The simulation runs on a simulated landscape of 10 by 10
km (100 km2). The basic data for this landscape is stored in
ArcView. This data is in the form of polygons representing
features such as buildings, fields, forests and lakes in the
landscape. These features are themselves dynamic, thus crops
must grow in the fields and change the spatial structure of
the field with time; farmers must use a crop rotation and
roads must carry traffic. However, ArcView cannot deliver
data fast enough to keep up with the demands of the animal
models and it cannot be used to efficiently model the
dynamic aspects of the features in the landscape. Therefore
data must be transferred to the simulation program which can
handle these aspects.
Data Transfer
This could be achieved by the development of complex
algorithms for dealing with vector polygons and then writing
these efficiently in a language such as C++. However, this
requires a highly skilled programmer and will always suffer
from the inefficiencies of position location when using
polygons. The alternative, which has been adopted, is to
save the data in a raster format and to access this directly
from the simulation program.
Physical Data Collected
Data for the landscape is obtained from a number of
sources. The main features are digitised from ortho-photos.
Field boundaries are also digitised from ortho-photos, but
the crop types are determined from
Fødevareministeriets markblokkorte. Buildings are
available from the T0 map and need only to be checked for
changes since this data was gathered. Data resolution is 1
meter, however there is an effective minimum polygon size,
such that long thin polygons like roadside verges are
included, but a small patch of vegetation may be ignored.
This is because the narrow linear features are often very
important for animals.